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Question by Arcanebits · Feb 11, 2014 at 11:29 PM · avatarbonesrig

Muscles doesnt work in the avatar creation...

Already Read all Unity info about exporting to FXB, so i go to maya and export an FXB (2013,2012,2011 versions).

Unity gets nice and easy the files, in the bones adjustments I just need to press force TPOSE and im all Green lighted and the file structure of the avatar seems to be perfect.

When y pres MUSCLES buttom, I now enter to my doom (muscles FAIL). The bones looks like crouched but the mesh seems like T POSE and dont caring about the bones...

Im kind of a RTFM guy, but already read them at least twise, looked at youtube and no help there neither...

Some one has a little advice? Arcanebits

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avatar image getyour411 · Feb 12, 2014 at 03:00 AM 0
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The sliders allow you to set motion ranges, maybe you just need to fiddle with them? For something like this, a pic/screenie would be good to see

avatar image Arcanebits · Feb 12, 2014 at 11:58 AM 0
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Here is the images this one shows that everything is ok: alt text

and this is the error: alt text

error1.jpg (227.6 kB)
error2.jpg (152.3 kB)

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Answer by Arcanebits · Feb 12, 2014 at 12:35 PM

The Rig its done already in Maya, and this process worked once with one character, but now for some reason it doesnt...

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avatar image Arcanebits · Feb 12, 2014 at 04:08 PM 0
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CASE CLOSED!!! The problem WAS OUR FAULT!...

This is a 3 Steps jobs in here

1- Character creator guy 2- Texture and paint job gil 3- Put that into a Game ($$anonymous$$E)

I dont really know WHERE, but the bones wasnt attached to the mesh itself, FRO$$anonymous$$ $$anonymous$$AYA... I re-did it with just 2 clicks and we are good to go!

So if this happens to any of you, yoy may start from there!

Cheers!

Arcanebits

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Answer by RedDevil · Feb 12, 2014 at 10:17 AM

I think you need to recreate the rig for the model in Maya or Blender.

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