• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PaxStyle · Feb 12, 2014 at 06:08 PM · audiopitchlimits

Set audio.pitch limits

Hi to all! How can I do to set up in the c# script the audio.pitch limits so?

min-speed: 0.0 max-speed: 3.0

I tried to find the answer in old questions, but i don't found it. Thank you!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Magso · Feb 12, 2014 at 06:43 PM

You can make a variables like:

 var soundPitch : float = 0;
 var maxSpeed : float = 3;
 var minSpeed : float = 0;

Then change the pitch variable by making the function and control, for example:

 function Update(){
     if(Input.GetKey("up")){
     soundPicth++;
     audio.pitch = (soundPitch);
     //Brackets may not be needed on the variable here.
     }
 }

Then set the limits:

 soundPitch = Mathf.Clamp(soundPitch, minSpeed, maxSpeed);
Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PaxStyle · Feb 12, 2014 at 07:13 PM 0
Share

Thank you for your reply, I made so, but the increase/decrease is too fast:

 using UnityEngine;
 using System.Collections;
 
 public class Audio : $$anonymous$$onoBehaviour
 {
     public AudioClip $$anonymous$$otore;
     float sound$$anonymous$$ch = 0;
     float maxSpeed = 3;
     float $$anonymous$$Speed = 0;
 
     
     void Start()
     {
 
         audio.clip = $$anonymous$$otore;
         if (!audio.playOnAwake) audio.Play();
     }
     
     
     // Update is called once per frame
     void Update () 
     {
         sound$$anonymous$$ch = $$anonymous$$athf.Clamp(sound$$anonymous$$ch, $$anonymous$$Speed, maxSpeed);
 
         if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.Z)) 
         {
             sound$$anonymous$$ch++;
             audio.pitch = (sound$$anonymous$$ch);
         }
         if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.X)) 
         {
             sound$$anonymous$$ch--;
             audio.pitch = (sound$$anonymous$$ch);
         }
     }
 }
avatar image Magso · Feb 12, 2014 at 08:12 PM 0
Share

Try replacing the sound$$anonymous$$ch++(--) to sound$$anonymous$$ch+0.5.

avatar image PaxStyle · Feb 13, 2014 at 02:08 PM 0
Share

Script editor says that i cannot do this.. is an error :/

avatar image Josh707 · Feb 13, 2014 at 02:21 PM 0
Share

C# requires the letter 'f' beside floats and should be assigning that calculation to the variable, writing just '1+1' for example wouldn't do anything

sound$$anonymous$$ch += 0.5f;

avatar image PaxStyle · Feb 13, 2014 at 05:06 PM 0
Share

is the same, the error message is: only assignment, call, increment, decrement, and new object expressions can be used as a statement.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animate Audio Source Pitch/Speed in Timeline 0 Answers

Changing Audio Pitch Dynamically 1 Answer

Creating Audio Source for different pitch 0 Answers

Checking collision between 2 triggers based on distance. Possible? 1 Answer

Audio microphone analysis 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges