Hi all,
I have a very annoying problem associated with jerking objects - but only on android device. I have simple script, that change position of object (simple texture sprite). On PC it is working well, but on android, in irregular time interval, the object is jerking. I tried a lot of issues, like: FixedUpdate(), LateUpdate(), deltaTime, change Fixed TimeStep, but no one helped me. I try also Vector3.Lerp() but it still don`t work. The script looks like:
void FixedUpdate () {
//transform.position += new Vector3(1, 0, 0) * 2.5f * Time.deltaTime;
target = transform.position + new Vector3(5f * 2.5f * Time.deltaTime, 0, 0);
transform.position = Vector3.Lerp(transform.position, target, 1);
}
Have you any suggestions to resolve that issue? I will be grateful for every help. Sory for my poor English