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Question by Sprite101 · Feb 15, 2014 at 12:04 AM · networkload level

Network Level Loading example removes the instantiate from the buffer.

So I tried following t$$anonymous$$s tutorial:

https://docs.unity3d.com/Documentation/Components/net-NetworkLevelLoad.html

And I ran into a problem. Whenever I clear the RPC buffer for groups 0 and 1, it removes the Network.Instantiate call for my Level Loader object, so the client never receives that object and therefor cannot receive the RPC call to load a new level.

I guess my question is, how do I set up my game/scene so that I get the same results that they got from the tutorial?

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