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Question by MajorBoss · Feb 15, 2014 at 02:01 AM · 2drotaterotate objectvector2

2D game look at mouse rotate

Hi. Iv'e been trying to make this work all day, and would greatly appreciate some help! Im making a 2D birds eye view game. There is a sprite with a script attached, and I want him to rotate on the Z axis to point at my mouse cursor. Right now with my code though, he becomes invisible to the camera because t=he starts rotating on the Y and X axis! Please help much confused, thanks. CODE:

 //vector for current mouse position(works)
 var mouse = Vector2(Input.mousePosition.x,Input.mousePosition.y); 
     Debug.Log(mouse);
 //does something..
     var relativePos =  mouse - transform.position;
 //sets sprite rotation to relativePos
     transform.rotation = Quaternion.LookRotation(relativePos);
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Answer by robertbu · Feb 15, 2014 at 02:03 AM

This question has come up a lot since the new 2D stuff was introduced. Here is one answer:

http://answers.unity3d.com/questions/603757/2d-mouse-aiming.html

Note the solution at this link assumes that the right side of your sprite is forward and you are using an Orthographic camera.

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