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Question by socketsw · Feb 15, 2014 at 07:22 AM · androidplayer

Dynamic linking for Android DllNotFoundException

My question relates to a Unity project targeted for Android that uses a reference to an external method.

In my script file i'm importing an external function using DllImport for example:

 [DllImport("bar")]
 private static extern void foo();

bar in a bridging component built with adk stored inside Assets\\Plugins\\Android\\libbar.so that inturn references a bar.jar file (also in the same folder).

When running t$$anonymous$$s project from my device (build & run) all is fine however using the Unity player I receive a DllNotFoundException when a call foo() is made. If I switch output from Android to a PC/Linux Standalone output the project works fine with the Unity player.

I've tried putting my libbar.so and bar.jar inside Unity's Editor folder however t$$anonymous$$s didn't change t$$anonymous$$ngs.

Using Unity 4.3.4 and I can replicate t$$anonymous$$s behaviour from both a PC & Mac.

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