How to identify/get the file name of resources loaded with Resources.LoadAll

I would like to use Resources.LoadAll to load a bunch of textures. However, how can I identify each loaded resource? I would like to know the filename of each resource, so I can put them in a Dictionary and use the filename as a key to access the textures. Is this possible? Or is there a another/better solution?

Never mind, you can just do object.name to get the filename (minus extension). Typically a case of looking to hard.

Read my previous comment, but so far the only really reliable way to find the file name (and not resource name) is the following :
Path.GetFileNameWithoutExtension(AssetDatabase.GetAssetPath(obj));

Where obj is the resource object.