hello,
I am working in unity for a while now and made some houses to set in my game with 3ds max.
Here are some details about the house : - made in 3ds max - exported in fbx and then imported in unity - used a texture resolution of 10240 x 10240 (png, and tiff tried both) - texture settings are (point, aniso level = 7, max size = 4096, format = truecolor)
i think its the max size for the texture settings( in 3ds max it is just using the highest 10240 x 10240, but in Unity it can't been set any higher then 4096... How can i archive the same quality as in 3ds max? i tried all the settings. I can't recognize any bricks in the wall so thats how low the quality of the texture is....
I have 2 pics but don't know how to post them sorry for that and it is for a webplayer but it looks bad in editor and webplayer so that doesn't matter.
thanks in advance,
Lemon,