I am new and not good at this. but i am trying to make a app where the player is always going forward but still have gravity. How can i do that? If you can help thank you very much.
Just Remove the chracterController
Add a rigidbody and freeze its rotation
and then add a constant force component and set z value to about 100f
Thats all…
Either AddForce or you can also use velocity like this : rigidbody.Velocity = new Vector3(x,y,z);