create momentum on a player that should always moves forward

I am new and not good at this. but i am trying to make a app where the player is always going forward but still have gravity. How can i do that? If you can help thank you very much.

Just Remove the chracterController
Add a rigidbody and freeze its rotation

and then add a constant force component and set z value to about 100f

Thats all…

:slight_smile:

Either AddForce or you can also use velocity like this : rigidbody.Velocity = new Vector3(x,y,z);