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Question by Ximpulse · May 12, 2011 at 10:30 PM · movementcharactertopdown

3D Top down character movement.

I'v been Working on a project for weeks, and cannot figure out top-down character movement. By this I mean How to get the character To Always move in the same direction No matter what direction the character is facing while rotating. Iv tried using movement based on the axis of an empty game object. I'm using a raycast for the mouse rotation and that works fine but i cannot figure out how to get the character To always move in the same direction. any help is appreciated.

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Answer by GesterX · May 12, 2011 at 10:40 PM

Here's how I handle it in my top-down shooter:

I set my inputMovement as follows:

inputMovement = Vector3( Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") );

Then I use translate to move within the world space:

transform.Translate(inputMovement*Time.deltaTime*moveSpeed, Space.World);
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avatar image ZenBamboo · Oct 10, 2011 at 12:37 PM 0
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Nice! This helped me a lot actually as it seems I was over complicating it quite a bit.

avatar image WassawRoki · Mar 09, 2019 at 10:08 PM 0
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Ty, this was just what i was missing :D

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Answer by Bryan 4 · May 12, 2011 at 10:33 PM

make your camera never rotate around the player (fixed position camera) and move based off the camera's coordinate system.

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