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Question by gamedev098 · Feb 18, 2014 at 04:19 PM · movementlagtranslate

laggy movement?

Well, I am making a simple game and feeling a lag with I translate an object from position X1 to X2. I am getting almost 60fps but still don't know whats wrong with the movement?

gameObject.transform.Translate(MoveSpeed*Time.deltaTime,0,0);

I am doing this in Update(). The object I am moving has no rigid body, but has 6 childern with box collider on each.

I have searched on google but haven't found any proper solution to this.

Thanks

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