• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Stardog · May 13, 2011 at 04:25 PM · variabletexture2dchange

Change Texture2D variable

When I hover a trigger, I want the cursor to change to a Texture2D of my choice, but I can't figure out how to change that variable.

I have t$$anonymous$$s "Main" script on my camera to give a custom cursor:

using UnityEngine; using System.Collections;

public class Main : MonoBehaviour {

 public Texture2D cursorImage;

 void Start()
 {
     Screen.showCursor = false;
 }

 void OnGUI()
 {       
     GUI.DrawTexture(new Rect(Input.mousePosition.x - 64, Screen.height - Input.mousePosition.y - 64, 128, 128), cursorImage);
 }

}

T$$anonymous$$s is my trigger's "TriggerObject1" script

using UnityEngine; using System.Collections;

public class TriggerTable1 : MonoBehaviour {

 void OnMouseEnter()
 {
     //Switch cursor code
     GameObject.Find("Main Camera").GetComponent<Main>().cursorImage = don't know what to put here;
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by GesterX · May 13, 2011 at 05:13 PM

Create a folder called "Resources" in your project. Put your texture inside the folder. Then use somet$$anonymous$$ng like t$$anonymous$$s:

void OnMouseEnter()
{
//Switch cursor code
GameObject.Find("Main Camera").GetComponent<Main>().cursorImage = Resources.Load("YourTextureName");
}

T$$anonymous$$s is how I do it (in Javascript). Just put the name of your texture inside the double quote marks.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Stardog · May 13, 2011 at 05:31 PM 0
Share

Thanks, that works, except I needed "as Texture2D" at the end: GameObject.Find("Main Camera").GetComponent().cursorImage = Resources.Load("trigger") as Texture2D;

avatar image GesterX · May 13, 2011 at 06:03 PM 0
Share

No worries. Glad to help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

SetCursor WebGL doesn't work 1 Answer

Static Variables between Scenes 1 Answer

check if an always changing int variable suddenly stop changing 1 Answer

scale textures using scrollbars that show/enable when texture is clicked on 0 Answers

public variable listener for dispatch in composed script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges