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Question by otolol · Feb 19, 2014 at 09:15 PM · gameobjectonmousedown

add onMouseDown event on runtime created Game Object

I create some game object on runtime... for example I have 3 GameObject: cube, plane, car. I want add onMouseDown Event cube and plane, not car... How I can it?

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Answer by robertbu · Feb 19, 2014 at 10:17 PM

There are two approaches. The first is that you create a prefab that already has the script on it and use Instantiate() to create the object at runtime. More information on prefabs here:

https://docs.unity3d.com/Documentation/Manual/Prefabs.html

The second is you write the script and then you attache it at runtime. Say the script is called 'MouseHandler' and you want to attach it at runtime:

 theGameObject.AddComponent(MouseHandler);


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