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Question by sovredcat · Feb 20, 2014 at 04:14 PM · gameobjectprofilercomponentsenableddisabled

If i disable a GameObject does all it's components get disabled also?

As the title says if i disable a GameObject does all it's components get disabled also?

Unity Profiler is telling me that AudioManager.Update, MonoBehaviour.OnMouse_ (and more) are taking CPU even though the GameObject is disabled and so should it's components (AudioManager) and scripts (The mouse stuff) right?

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avatar image Kiloblargh · Feb 20, 2014 at 04:29 PM 0
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Answer by Kiloblargh · Feb 20, 2014 at 04:32 PM

Yes, it is supposed to, but- you should not have a component called AudioManager attached to a gameObject. There already is such a thing. Also, I think Unity detects mouse input whether or not any script is actually using it at the time.

Neither of these should be causing performance issues for you.

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avatar image sovredcat · Feb 20, 2014 at 07:47 PM 0
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I have an audio source attached not an audio manager. Anyway it looks like unity detects mouse input no matter what (like you said) and the audio manager is just that, so thanks.

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