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Question by malkomich · Feb 20, 2014 at 05:01 PM · performanceoptimizationprofilerocclusioncpu usage

No me muestra el cuello de botella en Unity Profiler

Hola, resulta que he empezado a hacer un juego (aún no he creado mapa ni nada), y me va lento. Seguramente sea en el script de los enemigos que instancio, ya que va actualizando el vector velocity de sus rigidbody (direccion hacia el jugador). El problema que al buscar el cuello de botella en el Profiler me sale esto:

alt text

Muestra que usa el 98'3% de la CPU, bien, ¿pero donde? xD

Ante todo muchas gracias por contestar o intentar contestar. Otra cosa que agradecería...si alguien pudiera darme consejos para optimizar el rendimiento, o alguna guía o tutorial bueno para utilizar los "Occlusion" y cosas de esas, ya que soy nuevo en esto ^^.

imagen unity profiler.png (147.6 kB)
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avatar image greatwhiteshark17283 · Feb 20, 2014 at 05:36 PM 0
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No soy el mejor orador español, pero creo que usted está tratando de decir que quieres consejos sobre cómo hacer que el juego corra más rápido (comentarios a continuación si me equivoco). El mejor consejo que te puedo dar es utilizar un programa como Blender para reducir el número de polígonos de diferentes objetos, utilizar menos colisionadores malla, disminuir la distancia rinden en las cámaras, hacer que los objetos inactivos cuando el jugador no está cerca de ellos, y el más bajo la calidad del juego.

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Answer by Robacks · Feb 24, 2014 at 07:39 AM

http://answers.unity3d.com/questions/645042/bottleneck-not-shown-in-unity-profiler.html

T$$anonymous$$s question can be closed i guess.

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