• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 4u2fap · Feb 20, 2014 at 07:39 PM · javascriptraycasttaghitpoints

casting a raycast from the raycast hit.point

what i am trying to do is using a raycast to $$anonymous$$t an enemy and if it $$anonymous$$t an enemy i want the raycast to continue its route from the $$anonymous$$t.point using the same angle as the first raycast and check if it $$anonymous$$t an other enemy and so on for a given amount of time. the best way to visualize that is seeing it as a piercing shot. i tried to use raycastall but its not what i was looking for so i want to know is if its possible to do that and some pointers on how to do it.

thank you for your time and answer.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · Feb 20, 2014 at 07:58 PM

I don't know why Physics.RaycastAll() did not solve t$$anonymous$$s problem for you. The results are not necessarily sorted, so you may have to sort them, but it should return the same set of objects and $$anonymous$$t points as the algorithm you outline.

If the number of enemies is small, one easier solution would be to Raycast against the colliders of all your enemies. Assuming your enemies are tagged, you could do:

 var enemies = GameObject.FindGameObjectsWithTag("Enemy");
 for (var enemy : GameObject in emenies) {
     if (enemy.collider.Raycast(position, direction, $$anonymous$$t) {
         // Do whatever you need for a $$anonymous$$t
     }
 }

Note t$$anonymous$$s code is using Collider.Raycast() w$$anonymous$$ch raycasts agains a specific collider, not Physics.Raycast() w$$anonymous$$ch raycasts against the scene.

If you really want what you describe, and if all of your colliders are convex, then you can do somet$$anonymous$$ng like t$$anonymous$$s:

 var position : Vector3;  // Should be initialized to the first position 
 var direction : Vector3; // Should be initialized to direction to ray cast
 var $$anonymous$$t : RaycastHit;
 
 var shortMove = direction.normalized * 0.05;  // Creates a short vector in the direction to cast:
 
 w$$anonymous$$le (Physics.Raycast(position, direction, $$anonymous$$t)) {
     // do whatever
     position = $$anonymous$$t.point + shortMove;  // Move inside the mesh just $$anonymous$$t
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 4u2fap · Feb 21, 2014 at 05:55 AM 0
Share

Casting a ray against all the colliders really is to demanding since there are too many enemies the seccond script was just what i needed thank you alot for your time it realy helped me and plus now i learned about the loops in unity witch is something i never really used or undersand.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Bug/Error in script CollectPapers 0 Answers

How to assign a Variable with a Raycast 1 Answer

Switch GameObjects Tags with javascript 1 Answer

GetComponent() problems 2 Answers

Raycasting fail 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges