Imported c4d file becomes smoother

Hi there! I’m a relatively new guy to this entire process and have just attempted to go ahead and create what I wanted in Cinema 4D, which looks like this:

However, when imported into Unity, it seems like the “sharp” edges get cut off so it looks like this instead:

Does anybody know why? Thank you for your time :slight_smile:

@dabsprofile

In unity select the object in question in the Asset window, then you will see the import settings in the inspector, somewhere there it should say something like “calculate normals” change this to import normals or don’t calculate (something like that) then hit apply :smiley:

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