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Question by Hunter4854 · Feb 20, 2014 at 10:18 PM · importmodelscalingunity4

Modeling for Unity 3D?

I am very new to Unity 3D. Before i start making models for my game, i want to know how big i should make objects? How do i get a model to reference: Like a character?

I have had some scaling issues, with animations, the Physics of the model etc. How do i start? Thanks!

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Answer by getyour411 · Feb 20, 2014 at 10:20 PM

The Unity standard scale is generally referred to as 1 game unit = 1 meter. So if you place the default primitive cube in a scene, consider that to be 1 meter tall, thus a fairly tall characterPlayer might be 2 cubes tall.

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avatar image Hunter4854 · Feb 20, 2014 at 10:34 PM 0
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Would that have any kind of effect on the Physics? I am trying to make a character, but have no idea where to even start. Or how big to make it. I am also using the First Person Controller that comes with unity.

avatar image getyour411 · Feb 20, 2014 at 10:38 PM 0
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Depending on the accuracy you are going for (if you don't use the default) you might need to adjust some physics calcs. Pretty good summary here

http://answers.unity3d.com/questions/301659/how-to-scale-down-physics-engine.html

But again, that's if you DONT used standard

avatar image Hunter4854 · Feb 20, 2014 at 10:40 PM 0
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Ok, thank you.

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