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Question by Alanimator · Feb 20, 2014 at 11:47 PM · c#networkingnetworklan

What is responsible for this error when connecting to LAN (The connection request to 127.0.0.1:26500 failed. Are you sure the server can be connected to?)

I was testing my game for bugs so i tried connecting to a server that did not exist .

needless to say i got an error stating "`The connection request to 127.0.0.1:26500 failed. Are you sure the server can be connected to?`"

There is a check that is performed when you connect to a network . it determines is the network can be connected to .

What is that check ?

I have tried to use many methods to find it but with no luck.

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Answer by mattyman174 · Feb 22, 2014 at 12:21 PM

Check out the Networking functions on the Unity Scripting Reference located at the link below. You may find what your looking for their.

http://docs.unity3d.com/Documentation/ScriptReference/Network.html

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