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Question by Muzz 1 · May 14, 2011 at 06:36 PM · javascriptbullet

Changing Bullet direction

Here is the problem. With this script the bullets travel along the y axis. So if the player turns, they go through him and continue along the y axis. How can I make the direction relative to the player?

var readyNow = true; var shot : Rigidbody; var waitTime = 3; var speed = 300;

function Update () { if(Input.GetButton("Fire1") && readyNow == true){

Shoot();

} }

function Shoot () { print ("shoot!"); var projectile : Rigidbody = Instantiate(shot, transform.position + Vector3(10,-0.5,0), transform.rotation); projectile.velocity = transform.TransformDirection(Vector3(0,1,0) * speed);

readyNow = false; yield WaitForSeconds (0.25); readyNow = true; }

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Answer by FLASHDENMARK · May 14, 2011 at 07:08 PM

var readyNow = true; var shot : Transform; var waitTime = 3; var speed = 3000;

function Update () { if(Input.GetButton("Fire1") && readyNow) { Shoot(); } }

function Shoot () { print ("shoot!");

projectile = Instantiate(shot, transform.position + Vector3(10,-0.5,0), transform.rotation); projectile.rigidbody.AddForce(transform.forward * speed); readyNow = false; yield WaitForSeconds (0.25); readyNow = true; }

This is what I would have done. I add force to the projectile form the players transform.forward. So the bullet will(should) allways shoot in the forward faceing direction of the player.

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avatar image Muzz 1 · May 14, 2011 at 07:14 PM 0
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I think you've got about 100 rep off me today - have some more!

avatar image Muzz 1 · May 14, 2011 at 07:17 PM 0
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Hang on...it doesn't work! I'll try and fix it based on that.

avatar image FLASHDENMARK · May 14, 2011 at 07:29 PM 0
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If that dose not work try the script now. It should work.

avatar image Muzz 1 · May 14, 2011 at 07:38 PM 0
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Still not working...something is probably wrong my end. Anyway, can you use the x axis ins$$anonymous$$d (transform.right)? Because I fixed somthing else, which caused it to go in the wrong direction.

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