• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by athosbr99 · Feb 21, 2014 at 12:39 PM · rigidbodymesh rendererrocket

Split a object and make another one appears

Hi there. I'm new to Unity and I have a rocket that is like this:

Rocket = FogueteArt.prefab

And looks like this:

Rocket

I made it launch and land through Rigidbody. However, I need to separate the gray area from the red one and make the parachute appear (by default, the Mesh Renderer of the parachute is disabled).

How can I make this happen? Any tips? Thanks.

1.png (7.6 kB)
2.png (7.8 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Stormizin · Feb 21, 2014 at 12:43 PM 0
Share

Bem-vindo ao Unity Answers Athorbr. You can use the GameObject.child to split the meshes in the hierarchy, use the Child to access the objects that is in the FogeteArt.prefab and the Parent to access the higher level like: acessing FogeteArt.prefab from Corpo_Nariz. Good luck!

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Commander5518 · Feb 21, 2014 at 03:36 PM

You can do this pretty easily. Unparent the grey part and set them as a rigidbody with every movement and rotation axis frozen. Then just do...

 parachute.renderer.enabled = true;
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image athosbr99 · Feb 21, 2014 at 07:34 PM 0
Share

it works but the parachute goes to one place and the rest of the rocket goes to another place. i need them to be together. what can I do?

avatar image Commander5518 · Feb 25, 2014 at 02:37 PM 0
Share

you have to parent the parachute with the rest of the rocket.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

combining meshes 0 Answers

Rocket-styled angular drag 0 Answers

Mesh renderer does not move with parent rigid body 5 Answers

AddExplosionForce won't have any effect. 1 Answer

How to disable constant force over time? Rocket game 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges