var TheDammage : int = 50;
var Distance : floats;
function Update ()
{
if (Input.GetButtonDown(“Fire1”))
{
var hit : RaycastHit;
if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
{
Distance = hit.distance;
hit.transform.SendMessage(“ApplyDammage”, TheDammage, SendMessageOptions.DontRequireReceiver);
}
}
}
Please Help