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Question by Dep · Feb 21, 2014 at 02:18 PM · shaderblendermodelfbxorientation

Imported models orient correct but axes are wrong

Hey. I'm writing a shader that uses the world up direction. Since It's for terrain I thought might as well use 0,1,0 since it's unlikely I want to rotate my terrain.

But here's the catch: if I import a plane from Blender no matter how I rotate it or play with the export settings the 0,1,0 axis is still going to be the negative x axis.

How do I go about solving this?

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avatar image KiraSensei · Feb 21, 2014 at 02:22 PM 0
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$$anonymous$$aybe this post will help you.

avatar image saschandroid · Feb 24, 2014 at 12:11 PM 0
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Did you apply the rotation of the plane in blender? (Object->Apply->Rotation)

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