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Question by Xenland · May 15, 2011 at 01:50 PM · movementrotatevelocitymathtowards

Rotate object towards velocity?

I have an MMO game im working on and to save data sent over the network i will be using this method(If i can figure it out) the zombies in my game have coordinates that they will walk towards and i would like to know a script that would rotate the zombie towards the direction its walking with math equation. Is it possible to have just the "Green" handle rotation also known as the "Y" rotation? I'm using Javscript. Thanks!

Heres my script

//Set public variables public var zombieId = 0; var nextX = 0; var nextY = 0; var nextZ = 0;

function Update () { //Only move players that have valid ids if(zombieId > 0){ transform.position = Vector3.Lerp(transform.position, Vector3(nextX, nextY, nextZ), Time.deltaTime * .5); transform.rotation = Quaternion.LookRotation(rigidbody.velocity);

 }

}

function updateNextPosition(posX, posY, posZ){ nextX = posX; nextY = posY; nextZ = posZ; }

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Answer by Clydeicus · May 15, 2011 at 08:16 PM

Put transform.LookAt(transform.position + Vector3(nextX,nextY,nextZ)); in your Update method

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