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Question by Lvned · Feb 22, 2014 at 12:33 AM · buttonmenuworkmaindont

2D Game: main menu button dont work

Hello, this is my first question.

I have 3 scenes: - main - level_selection - level_001

In the scene "main" I have one texture (arcade) with a box collider. When I click on it, the scene "level_selection" appear.

In the scene "level_selection" I have another texture (level image) with a box collider, and when I click on it, the scene "level_001" appear.

Now, in the scene "level_001", I have two textures with one box collider on each. One is the texture for a "exit" button and the other is the texture for a "main menu" button.

When I click on the "exit" button, it close the app, and when I click on the "main menu" button, the scene "main" appear.

I use this codes:


GoMainMenu.js

function OnMouseDown () { Application.LoadLevel("level_001"); }


GoLevel1.js

function OnMouseDown () { Application.LoadLevel("main"); }


GoLevelSelection.js

function OnMouseDown () { Application.LoadLevel("level_selection"); }


This is the problem, I do this steps:

  1. In "main" I click on Arcade (go to level_selection).

  2. In "level_selection" I click on the level image (go to level_001).

  3. In "level_001" I click on the main menu button (go to main).

  4. In "main" I click on Arcade (go to level_selection).

  5. In "level_selection" I click on the level image (go to level_001).

  6. In "level_001" I click on the main menu button and the button dont work, nothing happen.

I dont know why. Anybody can help me? Im starting using unity about 2 days and i dont know a lot of things.

Sorry if my english is not good, I speak spanish.

Thank you.

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avatar image Nanobrain · Feb 22, 2014 at 01:24 AM 0
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You're english is good enough :) Could you please post your code? That way, we might be able to see what you're doing wrong.

avatar image Lvned · Feb 22, 2014 at 04:55 AM 0
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Thank you for answer. Id post the code of the js im using on the buttons. You think is something wrong on the scripts id use in "level_001" scene?

I have 3 scripts with an instatiate creating objects in random positions.


Creator1.js

var egg : GameObject;

InvokeRepeating("Drop", 2, 6);

function Drop() {

var position : Vector3 = Vector3( -5, Random.Range(1.2, 2.3), 0);

Instantiate(egg, position, Quaternion.identity);

}


And I use other script to destroy the objects when them collide with another called "nest" and "terrain".


Destroy.js

function OnCollisionEnter2D(coll: Collision2D) {

 if (coll.gameObject.tag == "nest")
     
     Destroy(gameObject);
     
 if (coll.gameObject.tag == "terrain")
     
     Destroy(gameObject);
             

}


And i use other script to move my character


PlayerControl.js

var moveLeft : $$anonymous$$eyCode; var moveRight : $$anonymous$$eyCode; var moveUp : $$anonymous$$eyCode; var speed : float = 10; var jump : float = 0; var jumpSpeed : float = 5; var jumpTimer : float = 0;

function Update () { if (jump == 1){ jumpTimer = jumpTimer +1 ; if (jumpTimer >= 50){ jumpTimer = 0; jump = 0;}} if (Input.Get$$anonymous$$ey(moveLeft)){ rigidbody2D.velocity.x = speed -1; } else if (Input.Get$$anonymous$$ey(moveRight)){ rigidbody2D.velocity.x = speed; } else { rigidbody2D.velocity.x = speed 0; } if (Input.Get$$anonymous$$eyDown (moveUp)){ if (jump == 0){ rigidbody2D.velocity.y = jumpSpeed; jump = 1;}} }


Do you see something wrong impacting on the main button?

I have other button on my "level_001" scene to close the app:


Exit.js

function On$$anonymous$$ouseDown () { Application.Quit(); }


this button doesnt work neither when the main button dont work.

Thank you for your help.

avatar image Jamora Lvned · Feb 22, 2014 at 04:55 AM 0
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You should edit your original question to provide this new information ins$$anonymous$$d of posting an answer. Answers are for solutions only.

Do also remember to format your code using the 101010 button above the text box.

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