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Question by CrazyKane · Feb 22, 2014 at 02:35 AM · movement

Moving right and up instead of just up.

 if(Input.GetKey(rightKey) && (upKey)){
         rigidbody2D.velocity.x = moveSpeed;
         rigidbody2D.velocity.y = flySpeed;
         print("Flying up-right");
     }

That code is in the update function. When i press my upKey it goes right and up. i want it to just go up.

 else if(Input.GetKey(rightKey)){
         rigidbody2D.velocity.x = moveSpeed;
     }
     else if(Input.GetKey(leftKey)){
         rigidbody2D.velocity.x = moveSpeed * -1;
     }
     else if(Input.GetKey(upKey)){
     rigidbody2D.velocity.y = flySpeed;
     }

Thats the rest of my code for moving.

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Answer by mattyman174 · Feb 22, 2014 at 02:42 AM

Have them all in their own IF Statements, no IF ELSE and remove your first IF.

     if(Input.GetKey(rightKey)){
     rigidbody2D.velocity.x = moveSpeed;
     }
     if(Input.GetKey(leftKey)){
     rigidbody2D.velocity.x = moveSpeed * -1;
     }
     if(Input.GetKey(upKey)){
     rigidbody2D.velocity.y = flySpeed;
     }
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