I used this library in a script for the web part: using UnityEngine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Net; using System.Threading; using System.IO; using System.Collections; using System.Xml;
The game works perfectly well within unity, but in the build for Mac OS X, the portion of the network is down while everything else continues to run. Maybe it is libraries?