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Question by SavvaMadar · Feb 22, 2014 at 05:14 AM · cameramovementscreen

Jerky Camera and Varying Translate speeds

I am making a 2D game, I need the camera to follow the player only on the x axis.

 camera.main.transform.position.x = player.position.x;
 camera.main.transform.position.y=0;
 camera.main.transform.position.z=-10;
 camera.main.transform.rotation.x=0;
 camera.main.transform.rotation.y=0;
 camera.main.transform.rotation.z=0;

t$$anonymous$$s results in extremly jerky movement. Also I use a transform.translate to keep the player constantly moving at a constant speed. However I also have the player rotating on the z axis, the more the player rotates on the z axis the slower he moves.

 transform.Translate((Time.deltaTime*3),0,0);
 
 //not$$anonymous$$ng fancy there not sure why change in angle would //cause it to slow down...
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Answer by casimps1 · Feb 22, 2014 at 05:21 AM

You could try putting the Camera update into a LateUpdate() method instead of Update(). That will guarantee that it happens after the player object has moved. That may help.

Other than that, you can try smoothly moving to follow the player by doing somet$$anonymous$$ng like t$$anonymous$$s instead of snapping directly to the player every frame:

 camera.main.transform.position.x = Mathf.Lerp(camera.main.transform.position.x, player.position.x, 5.0f * Time.deltaTime);

The 5.0f is a damping factor that you can tweak to determine how slow or fast the camera moves to the player's position

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avatar image SavvaMadar · Feb 22, 2014 at 05:42 AM 0
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Thanks that actually helped a lot! But do you know why the player isn't moving at a constant speed if his angle changes?

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