• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Riley 1 · May 16, 2011 at 02:10 AM · particlesgravitywind

Create Twisters that Move and sucks the player up

Hey all,

I am fairly new to unity but have gotten a good grasp on the basics. What I want to do is this;

I want to create a particle effect tornado that moves around randomly and sucks up and kills the player if they get close enough.

The tornado would probably by a combination of particle effects.

I want the 'suck' from the tornado to get stronger as you get closer so probably multiple wind/gravity zones that affect the player.

Also probably just an invisible box inside the tornado with a box collider with a basic kill/damage script.

SO how could I do all this? Is there any tutorials for this type of thing? I could probably work out particles and the kill script on my own, but have no idea how to get the character sucked up.

regards,

Riley Morse

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · May 16, 2011 at 03:35 AM

I wrote this for Unreal over 10 years ago, but the concepts are pretty similar, it might be of some help at least conceptually: http://darendash.home.comcast.net/~darendash/CycloneTutorial.html Swap Y and Z axes.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Joshua · May 16, 2011 at 06:28 AM 1
Share

Nice guide, but couldn't you create a single rotating zone/trigger with a force in one direction ins$$anonymous$$d of four, since in unity one can rotate zones?

avatar image DaveA · May 16, 2011 at 02:39 PM 0
Share

Possibly, I haven't played with Unity wind yet. You might need to trigger gravity off when entering the zone if you want them swept off the ground

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Anyone interested in Coding some things for our project ? 0 Answers

Respawn codes for background objects? 0 Answers

How to lower thee effect of Gravity on Particles?/Shorter Trail when moving. 0 Answers

When particles collide with the floor, dont want them to move 1 Answer

How to create a ParticleSystem whose particles orbit it independently? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges