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Question by Bartalo · Feb 22, 2014 at 07:13 PM · shadercolorvertexnormal

Color depending on vertex normal

Hello everyone,

I'm really a noob with shaders (and with english... i hope someone understands this) and wondered how would it look like a shader that assignes two different colors based on vertex' normal. Like, if a vertex does have a specific normal, it has color1 assigned, otherwise it has color2 assigned.

I want to see if with this shader i would obtain something like a very stylized shadowing.

Someone could help? Thanks in advance.

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Answer by Waelwindows · Jun 23, 2016 at 09:52 PM

Here's a shader using the world normal with the method you prescribed

here's a picture too

It works but it doesn't have much uses other than using it for testing purposes

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