Animation too fast

I have a simple animation that slides a door up. I am using a box collider to sense a mouse down on the door. When the collider is hit the animation moves the collider and door. Although, the door zips up while the collider smoothly animates up. Which is ok but I would like the door geometry to move smoothly as well. Both are being animated simultaeoulsy from a game object so I don't break the prefab of the door. I have done the same thing on a door that rotates and it is smooth. This translation is way fast though. Anyone know how I might slow this down?

You can use an "AnimationState.speed".

To slow down your animation, simply do this:

animation["door_animation"].speed = 0.5;

--- Update: Try this ----

var geometry : GameObject;

geometry.animation["door_animation"].speed = 0.5;