Orthographic camera zoom without pixel interpolation.

Hi.
It seems like by default unity has some sort of resampling enabled for zooming images. I’d like to manager zooming without any of that, think Nearest Neighbour option when resizing images in Photoshop.

Can you do that in Unity?

Sounds like you want the texture to have filterMode->Point.

This is really a graphics card thing. Nothing really to do with Unity or Ortho cameras. Which means you can find good explanations in just general sites.

In short, at first all we had was Point (I think what you’re calling Nearest Neighbor.) Anything moving/turning with a 3D texture had horrible popping (and anything blown up practically had a sign on it saying “I’m one green pixel in the source image!”) As soon as we got better filtering, we sort of hid Point away. What you’re calling resampling, everyone in 1990 called “I can finally tell what that red blob is supposed to be.”

Not that Point sampling has anything extra bad about it, but there’s an implicit “are you sure?” when you read about it.