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3
Question by nichirob · Feb 24, 2014 at 02:47 AM · c#cameranullreferenceexceptionfirst-person-controller

NullReferenceException .. problem with Camera.main.transform

I'm having problems on my First Person Controller, Unity is giving me the following error for line 34:

 NullReferenceException: Object reference not set to an instance of an object. FirstPersonController.Update() (at Assets/FirstPersonController.cs:34)

T$$anonymous$$s is the code for the FPC:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent (typeof(CharacterController))]
 public class FirstPersonController : MonoBehaviour {
     
     public float movementSpeed = 5.0f;
     public float mouseSensitivity = 5.0f;
     public float jumpSpeed = 20.0f;
     
     float verticalRotation = 0;
     public float upDownRange = 60.0f;
     
     float verticalVelocity = 0;
     
     CharacterController characterController;
 
     // Use t$$anonymous$$s for initialization
     void Start () {
         Screen.lockCursor = true;
         characterController = GetComponent<CharacterController>();
     }
     
     // Update is called once per frame
     void Update () {
         // Rotation
         
         float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity;
         transform.Rotate(0, rotLeftRight, 0);
 
         
         verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
         verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
         //Problem here
         Camera.main.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
         
 
         // Movement
         
         float forwardSpeed = Input.GetAxis("Vertical") * movementSpeed;
         float sideSpeed = Input.GetAxis("Horizontal") * movementSpeed;
         
         verticalVelocity += Physics.gravity.y * Time.deltaTime;
         
         if( characterController.isGrounded && Input.GetButton("Jump") ) {
             verticalVelocity = jumpSpeed;
         }
         
         Vector3 speed = new Vector3( sideSpeed, verticalVelocity, forwardSpeed );
         
         speed = transform.rotation * speed;
         
         
         characterController.Move( speed * Time.deltaTime );
     }
 }


Could it possibly be that I added my own camera and didn't use the one that came with the original project? I did t$$anonymous$$s because I deleted my original FPC & Player w$$anonymous$$ch contained the camera, so I created a new Player and Camera..

Thanks :)

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Answer by robertbu · Feb 24, 2014 at 02:49 AM

Yes t$$anonymous$$s is because you added your own camera. The fix is to go to your camera and set the tag to 'MainCamera'. Or you can modify your code to have a camera variable and use that variable instead of Camera.main.

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avatar image nichirob · Feb 24, 2014 at 03:07 AM 0
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avatar image LlamaNervous · Jul 10, 2014 at 07:28 AM 0
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Answer by wilfy · May 08, 2018 at 06:04 PM

Hi there, I am having the same problem here, except my camera is tagged MainCamera. I have renamed the camera object, does that make a difference? I know I am 4 years past the answer here, but hopefully one of you guys is still around! :)

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avatar image wilfy · May 08, 2018 at 06:13 PM 0
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