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avatar image
Question by Blue Astronaut · Feb 25, 2014 at 01:24 AM · c#guiaudio

How to adjust In-Game volume in C#?

Hello! I am currently trying to figure out how to adjust the In-Game volume via a GUI Slider. I've done t$$anonymous$$s before, but my hard-drive was wiped so I lost my script and a lot other files. I remember that I used a hSliderValue to adjust a AudioSource component to turn the volume up or down. How would I do t$$anonymous$$s? I wrote some code to attempt t$$anonymous$$s but it did not work. Here is the code(In the "AudioOptions" void) using UnityEngine; using System.Collections;

 public class GUI_menu : MonoBehaviour {
     private string CurMenu;
     public float hSliderValue = 0.0f;
     // Use t$$anonymous$$s for initialization
     void Start () {
         CurMenu = "Main";
     }
     
     // Update is called once per frame
     void Update () {
         AudioListener.volume = hSliderValue/10.0;
     }
 
     void ToMenu(string menu)
     {
         CurMenu = menu;
     }
 
     void OnGUI()
     {
         if(CurMenu == "Main")
             Main ();
         if(CurMenu == "Options")
             Options ();
         if(CurMenu == "GraphOptions")
             GraphOptions ();
     }
 
     private void Main()
     {
         if(GUI.Button(new Rect(0, 0, 128, 32),"Play Limp"))
         {
             Application.LoadLevel("Level 1");
         }
 
         if(GUI.Button(new Rect(0, 36, 128, 32),"Options"))
         {
             ToMenu("Options");
         }
     }
 
 
     //Option menus
 
     private void Options()
     {
         if(GUI.Button(new Rect(0, 0, 128, 32),"Grap$$anonymous$$c options"))
         {
             ToMenu("GraphOptions");
         }
 
         if(GUI.Button(new Rect(0, 32, 128, 32),"Audio options"))
         {
             ToMenu("AudioOptions");
         }
     }
 
     private void GraphOptions()
     {
         if(GUI.Button(new Rect(0,0,128,32),"Very Low"))
         {
             QualitySettings.currentLevel = QualityLevel.Fastest;
         }
         if(GUI.Button(new Rect(0,32,128,32),"Low"))
         {
             QualitySettings.currentLevel = QualityLevel.Fast;
         }
         if(GUI.Button(new Rect(0,64,128,32),"Good"))
         {
             QualitySettings.currentLevel = QualityLevel.Good;
         }
         if(GUI.Button(new Rect(0,94,128,32),"Default"))
         {
             QualitySettings.currentLevel = QualityLevel.Fantastic;
         }
         if(GUI.Button(new Rect(0,126,128,32),"Very Good"))
         {
             QualitySettings.currentLevel = QualityLevel.Beautiful;
         }
         if(GUI.Button(new Rect(0,164,128,32),"Back"))
         {
             ToMenu("Main");
         }
     }
 
     private void AudioOptions()
     {
         hSliderValue = GUI.HorizontalSlider (Rect (370, 220, 546, 30), hSliderValue, 0.0, 10.0);
     }
 }


Any help? Thanks in advance! :D

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avatar image ikelaiah · Feb 25, 2014 at 01:51 AM 0
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Could you please clarify "...but it did not work."? No sounds? Or Won't compile? Do you have a Listener in your main camera?

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Answer by Sundar · Feb 25, 2014 at 12:08 PM

You need to set audio volume only once, move your audio listener volume setting inside audio option method like

       //
     void Update () {
        //AudioListener.volume = hSliderValue/10.0;
     }
 
 
    private void AudioOptions()
     {
        hSliderValue = GUI.HorizontalSlider (Rect (370, 220, 546, 30), hSliderValue, 0.0, 10.0);
        AudioListener.volume = hSliderValue/10.0;
     }
 
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