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Question by rooted · Feb 25, 2014 at 02:23 AM · optimizationprofilerframerate

Locate cause of massive frame rate drop

I'm fairly new to Unity and the profiler. I have a level that runs smooth 60+ FPS throughout the level until I point the player towards a specific location from two opposing angles. I need help pin pointing the cause of the frame rate drop. When I look at the profiler, whenever I point towards this direction the CPU and "Other" spike up. I have tried clicking off most everything but I can't find the root of the problem. Any tips on finding what is causing the drop in FPS?

I know, I know, ..."don't point in that direction," right? :-D

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getyour411
whydoidoit

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avatar image Nanobrain · Feb 25, 2014 at 02:35 AM 0
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Show code please

avatar image DiligentGear · Feb 25, 2014 at 02:41 AM 1
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Can you show us the whole deep profiling screenshot?

EDIT: screenshot is broken.

avatar image Invertex · Feb 25, 2014 at 03:00 AM 1
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Perhaps a loop is happening with however you're rotating your character, we'll likely need to see the code on your player movement.

avatar image rooted · Feb 25, 2014 at 03:33 AM 0
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Sorry, screen shot of profiler fixed.

avatar image whydoidoit · Feb 25, 2014 at 03:35 AM 0
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We need you to have put the profiler's cursor on the area of issue - the screenshot appears to be on the first frame and nothing is taking any time.

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