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Question by Hydropulse17 · Feb 25, 2014 at 03:36 AM · 2d2d collisioncollison

2D Collision Between Two Objects

I've been reading around for hours now and I can't figure this out. I've got an asteroid with a kinematic rigid body and a circle collider. I've got a ship that rotates, upon pressing space, it creates a Laser(Clone). The laser is a prefab, which also has a kinematic rigid body and a primitive collider. In the asteroids script, I have this:

 function OnCollisionEnter2D(hitbylaser : Collision2D){
     if(hitbylaser.gameObject.name == "Laser"){
         Debug.Log("hit");
     }

I've tried changing "Laser" to "Laser(Clone)" but that doesn't work. This is kind of the most important aspect of the game too. Right now I just want the log to tell me it hit. When it does I'll add the explosion and destruction of the asteroid.

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avatar image Invertex · Feb 25, 2014 at 04:30 AM 0
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Is the laser collider set to "Trigger"?

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Answer by robertbu · Feb 25, 2014 at 04:18 AM

If you have isKinematic set, then you won't get collision events. To start, figure out if you are getting any kine of collision. Just inside the OnCollisionEnter2D(), put:

 Debug.Log(hitbylaser.collider.name+", "+hitbylaser.collider.tag);

This will tell you if OnCollisionEnter2D() is firing at all.

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avatar image Hydropulse17 · Feb 25, 2014 at 04:46 AM 0
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That was it. God bless you. After removing the kinematic, I put gravity at 0, and changed Laser to Laser(clone) like mentioned above.

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