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Question by h4wkeye · May 17, 2011 at 02:17 PM · javascriptgameobject

Question Concerning transform.Rotate

Is there any possibility to stop the transform.Rotate function after it has rotated a given amount of degrees? like

var degrees = 50;
transform.Rotate(degrees*time.DeltaTime,0,0); //ROTATE TO 50 DEGREES AND STAY THERE
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Answer by flaviusxvii · May 17, 2011 at 02:30 PM

Something like this maybe?

var rotated = 0;

function Update() { if(rotated >= 50) { return; }

 transform.Rotate(Time.DeltaTime, 0, 0);
 rotated += Time.DeltaTime;

}

Or use http://itween.pixelplacement.com/index.php

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FLASHDENMARK
Herman-Tulleken
h4wkeye

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avatar image h4wkeye · May 17, 2011 at 02:43 PM 0
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Might work. Going to check ASAP. Thanks.

avatar image h4wkeye · May 17, 2011 at 02:51 PM 0
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C# only :/ using javascript :/

avatar image flaviusxvii · May 17, 2011 at 03:12 PM 0
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The differences between C# and JS when it comes to something like this are superficial. Spend some time clicking back and forth between the example code in the Unity Scripting Reference to better understand how to convert them.

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