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This question was closed Mar 08, 2014 at 04:56 PM by Romano for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Romano · Feb 26, 2014 at 09:57 AM · 2dspriterendererspriterendererfiltermode

Accessing FilterMode possible on a 2D sprite?

 renderer.material.mainTexture.filterMode = FilterMode.Bilinear;

is what the reference says I should do to access the filter mode of my sprite.

I have tried

 var renderer1 : Renderer;

and

 var renderer1 : SpriteRenderer;

but both give me the error "Object reference not set to an instance of an object."

I've used Debug.Log to try and find the problem and it seems to be the "filterMode" part that it has a problem with. I've attached the whole code below if that helps. The script is attached to my sprite and the sprite renderer is enabled.

 #pragma strict
 
 public var renderer1 : SpriteRenderer;
 
 function Start () 
 {
     renderer1 = GetComponent("Renderer");
 }
 
 function Update () 
 {
     if (Input.GetKey (KeyCode.UpArrow))
     {
         Debug.Log(        renderer1);
         Debug.Log(        renderer1.material)        ;
         Debug.Log(        renderer1.material.mainTexture)        ;
         Debug.Log(        renderer1.material.mainTexture.filterMode); // Throws error.
     }
 }

The error appears when I press the Up arrow. This won't actually be in my game, I just want to figure out how to access the filterMode.

Thanks very much!

Romano

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Answer by Romano · Feb 27, 2014 at 08:09 AM

SUCCESS. It's a bit different for 2D sprites it seems.

Instead of this:

 spriteRenderer1.material.mainTexture.filterMode = FilterMode.Bilinear;

Use this:

 spriteRenderer1.sprite.texture.filterMode = FilterMode.Bilinear;
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avatar image radiantboy · Mar 16 at 04:08 AM 0
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nice find, i mtrying to set mine to point filter, but it literally has no affect, any ideas?

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