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Question by polda602 · Feb 26, 2014 at 09:12 PM · c#errormonodeveloptop down

Error cs0200, please help i´m novice

Hi,i´m novice in Unity and i learning from internet, now i learning from youtube link text and he is doing well, but for me don´t work specifically this code:

using UnityEngine;

using System.Collections;

[RequireComponent (typeof (CharacterController))] public class PlayerController : MonoBehaviour {

 // Handling
 public float rotationSpeed = 450;
 public float walkSpeed = 5;
 public float runSpeed = 8;
 
 
 // System
 private Quaternion targetRotation;
 
 
 // Components
 
 
 private CharacterController controller;
 
 
 
 void Start () {
     controller = GetComponent<CharacterController>();
     
 }
 void Update () {
     Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"),0,Input.GetAxisRaw("Vertical"));
     
     if (input != Vector3.zero) {
         targetRotation = Quaternion.LookRotation(input);
         transform.eulerAngles = Vector3.up = Mathf.MoveTowardsAngle(transform.eulerAngles.y,targetRotation.eulerAngles.y,rotationSpeed = Time.deltaTime);
     }
 }

}

and i got this error "Assets/PlayerController.cs(33,57): error CS0200: Property or indexer `UnityEngine.Vector3.up' cannot be assigned to (it is read only)" can you help me please how to fix it, when it is all a right ?, i´m doing a same thing what does he

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Answer by perchik · Feb 26, 2014 at 09:13 PM

This line is your problem: transform.eulerAngles = Vector3.up = Mathf.MoveTowardsAngle(transform.eulerAngles.y,targetRotation.eulerAngles.y,rotationSpeed = Time.deltaTime);

I don't know what he does in the video, but you can't do Vector3.up = anything. I imagine, its probably supposed to be Vector3.up minus something instead.

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avatar image polda602 · Feb 26, 2014 at 09:18 PM 0
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yes but for him it´s working, i can´t understand this

avatar image perchik · Feb 26, 2014 at 09:27 PM 0
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In the video he does multiplication not equals:

   transform.eulerAngles = Vector3.up * $$anonymous$$athf.$$anonymous$$oveTowardsAngle(transform.eulerAngles.y, targetRotation.eulerAngles.y, rotationSpeed*Time.deltaTime);
avatar image polda602 · Feb 27, 2014 at 07:00 PM 0
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oh thanks i did a fail :D

avatar image perchik · Feb 27, 2014 at 07:20 PM 0
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