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Question by WesleyHunt · Feb 27, 2014 at 07:00 AM · textureblender

Blender to Unity, UV map is missing detail along edges

Hey,

I'm new to this, but i've been racking my brain trying to figure out whats going wrong & searching the forums, but no luck. When I import the .blend or export .fbx, I end up missing many of the black lines you see in my Blender screen shot when I use the files in Unity. I've tried using FBXConverter to embed the media and that did not work either!

Any ideas? Thank you for any help.

screen shot 2014-02-27 at 1.09.22 am.png (223.8 kB)
screen shot 2014-02-27 at 1.00.14 am.png (278.3 kB)
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Answer by WesleyHunt · Feb 27, 2014 at 07:35 AM

I was able to get the texture to display properly by using Tiling and Offset in the texture component tab in Unity. However, I think I am still having an import issue from blender that could be time saving, if anyone has advice there.

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