• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ouija · Feb 28, 2014 at 02:17 AM · collidermouseclick

Multiple animations on mouse click?

Hello peoples, I am hoping this is a simple task. I have a char. rigged and a few animations. I am better 3d artist then programmer lol. Never the less they all worked correctly inside unity. Now I am wondering this.

When my main char get close to the "enemy" with animations, How can I cycle through multiple animations with/on mouseclick? I'm gonna use a trigger so it only happens when the Player is near the enemy. Perhaps an array of kinds? I'm not sure! anyone know?

Edit: I feel I should mention the animations are humanoid, not sure if that makes a difference.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MrYOLO · Feb 28, 2014 at 03:15 AM

I think the Animator in Unity is designed for this, and you can refer to the document. Any question you can comment behind this:)

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ouija · Feb 28, 2014 at 03:45 AM 0
Share

I took a look, it shows how to set up statemachines. I'm looking for a script to access these animations, I already have them set up.

Edit: Basically, I have exa$$anonymous$$ed an animationController from one of unitys projects, setting up the animator is easy. I'm not sure how to achieve my question above for script accessing the animator.

avatar image MrYOLO · Feb 28, 2014 at 03:52 AM 0
Share

Here you go: if(Input.GetButton("Fire1")) animator.SetBool("Jump", true ); Then in your statemachines, you can control the loop of your multi animation.

avatar image Ouija · Feb 28, 2014 at 04:03 AM 0
Share

Sweet! I will give it a try even though its only one animation. No idea how I am going to script a mouse click for multiple animations haah, thanks all the same :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to put a collider on an object but doesnt block the mouse click on the object behind? 2 Answers

Mouse Click to Move and Mesh Colliders 0 Answers

Get OnMouseDown to work with a 2D Polygon Collider 2 Answers

Stopping moving object going through a wall 4 Answers

Internal collisions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges