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Question by codeimpossible · Feb 28, 2014 at 05:46 AM · 2dtexture2dspritesgui-button2dtexture

Convert Sprite Image to Texture

I am rendering a GUI.Button which normally takes a Texture but I'd like to load the image for the button from a sprite sheet instead.

I've been digging in code for a while but I can't find a way to cast/convert a sprite to a texture.

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avatar image robertbu · Feb 28, 2014 at 05:49 AM 0
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I know you can do it the other way around. That is build a Sprite at runtime from a texture using Sprite.Create(). I don't know how you select a portion of a texture for use in a Button, but you could use GUI.TextureWithTexCoords() and do your own hit test. GUI is not my primary UI, so there may be other ways.

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Answer by lentinant · Oct 03, 2014 at 08:10 AM

You can simply use Resources.Load. Since asset type is determined not by file, but by Unity itself, you can use your sprite source image as any graphic asset. Using C#

Texture tex = Resources.Load ("textureName");

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