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Question by rurd4me · Feb 28, 2014 at 06:48 AM · prefabblender

How do I open Prefab with Blender?

My Google skills have failed me on this one. I keep ending up with instructions on importing INTO Unity from Blender. I want to go the opposite direction.

When I started my project I created my prefabs by duplicating an existing prefab and then scaling/rotating in Unity as needed.

Now, I have used Blender to create an object and have imported it into Unity and I would like to use Blender to make all my prefabs going forward.

The problem is that I would like to somehow export all of my Unity-made prefabs to Blender so I don't have to start over from scratch.

Is it possible to open Unity prefabs in Blender and, if so, how do I do it?

Thanks in advance!

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Answer by robertbu · Feb 28, 2014 at 06:51 AM

The only solution I've ever seen for this kind issue is the Obj Exporter in the Wiki.

http://wiki.unity3d.com/index.php?title=ObjExporter

http://wiki.unity3d.com/index.php?title=ExportOBJ

Note these scripts only get the mesh.

You might also look in the asset store.

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ObjExporter will work great. I was going to rework the textures in Blender anyways. The mesh is what I spent the time building. Thanks!

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