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Question by smirlianos · Mar 01, 2014 at 03:11 PM · guitextureguitexturenameguilayer

GUILayer hit doesn't work. Any help?

Hello,

I have t$$anonymous$$s script that is supposed to call a function if I click on a GUI Texture with the name "Finish". But not$$anonymous$$ng happens. The problem is in the if statement. If I remove it, it works perfectly... Any help?

 #pragma strict
 
 private var test : GUILayer;
 test = Camera.main.GetComponent(GUILayer);
 
 function Update() {
     if(test.HitTest(Input.mousePosition) != null) {
         if(Input.GetMouseButtonDown(0))
         {
             Debug.Log(test.HitTest(Input.mousePosition).name);
             if(test.name == "Finish")
             {
                 FinishTurn();
             }
         }
     }
 }


P.S.: The name IS "Finish" on the inspector!

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