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Question by Reclusiarch · Mar 02, 2014 at 12:59 AM · c#inputinputmanager

Input does not seem to recognize + and - keystrokes

             if (Input.GetKeyDown(KeyCode.Plus))
             {
                 Debug.Log("Released");
             }
             if (Input.GetKeyUp(KeyCode.Plus))
             {
                 Debug.Log("Pressed & Released");
             }

yah that is not happening.....KeyCode.Up works tho.... I want to use the + - keys.... in C# .Net its KeyCode.Oemplus - but that is not available here

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avatar image robertbu · Mar 02, 2014 at 01:00 AM 0
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http://answers.unity3d.com/questions/249339/problem-with-keycodeplus.html

$$anonymous$$eyCode.$$anonymous$$eypadPlus should work for the num pad.

avatar image Reclusiarch · Mar 02, 2014 at 01:22 AM 0
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Yes that does help! But my keyboard also has + and - near the number keys. These are described by .Net as Oemplus Oemminus... I would love to have these used as well.

avatar image robertbu · Mar 02, 2014 at 03:04 AM 0
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As I wrote, $$anonymous$$eyCode.$$anonymous$$eypadPlus works. So you can say:

 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.$$anonymous$$eypadPlus) || Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Equals)) {
         Debug.Log("$$anonymous$$ey with plus hit");
 }

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