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Question by Naurok · Mar 02, 2014 at 11:42 AM · keypressandanmation

Using and in animations

hi, i have a problem. I have this code. #pragma strict

 function Start () {
 
 }
 
 function Update () {
 
     if (Input.GetKey(KeyCode.Q)){
     
         animation.Play("accion1");
         
     
     }    
 
     if (Input.GetKey(KeyCode.W) && (animation.isPlaying("accion1"))){
     
         animation.Play("accion_2");
     }
 
 
 
 
 
 }

i want to do the animation accion_2 only if accion1 is playing and the key pressed is W. Unity shows me this error. Assets/animaciones.js(16,51): BCE0077: It is not possible to invoke an expression of type 'boolean'.

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Answer by Zentiu · Mar 02, 2014 at 04:49 PM

if(Input.GetKey(KeyCode.W) && (animation.isPlaying ==("accion1"))){

animation.Play("accion_2"); }

that should fix it in JS I think. it does in CS.

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avatar image Naurok · Mar 02, 2014 at 09:43 PM 0
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doesnt work :/ unity gives me no errors but dont works.

avatar image Zentiu · Mar 04, 2014 at 02:45 PM 0
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sorry for my delay.. I removed my last comment and tested some shit out for ya.

this is what works for me in c#:

 if(animation.IsPlaying ("accion1"))
 {
     if(Input.Get$$anonymous$$ey ($$anonymous$$eyCode.W))
     {
         animation.Play ("accion_2");
     }
 }

don't know for to convert it into JS but it should be similar.

by the way.. are you sure the name of the animations are the same as in your script? just curious since you have 1 animation named accion1 and another named accion_2 (instaid of accion2).

avatar image Naurok · Mar 05, 2014 at 02:08 PM 0
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Yes, i was confused and my animation names are accion1 and accion_2 haha. I dunno why but the names are correct

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