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Question by BZS · Mar 02, 2014 at 03:50 PM · javascriptgameobjectpositiondestroy

Is it possible to destroy an object at a specific position?

Is it possible to do somet$$anonymous$$ng like t$$anonymous$$s?

 GameObject.Destroy(Object(0,0,0));
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Answer by giano574 · Mar 02, 2014 at 04:02 PM

No, that is not possible. You have to know w$$anonymous$$ch GameObject is at that position. If you are making a grid-type game, you can make a jagged array w$$anonymous$$ch contains a GameObject at each specific index = position.

So if your grid is, say 5 by 4 you will have a jagged array like t$$anonymous$$s:

 GameObject[][] objectsInMap = new GameObject[5][]

Then, use a for-loop to initialize each index to 4:

 for (int i = 0; i < objectsInMap.Length; i++)
 {
     objectsInMap[i] = new GameObject[4];
 }

Then, when you need to destroy a GameObject at a specific position, use:

 if (objectsInMap[x][y] != null)
 {
     Destroy(objectsInMap[x][y]);
 } 
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avatar image giano574 · Mar 02, 2014 at 04:06 PM 1
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This, of couse also applies to 3-dimensional arrays, eg. [][][], but at this point you might want to search for better options, since the array would become huge.

avatar image ExeptionalNoob · Sep 05, 2016 at 10:34 AM 0
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Would it be possible to create Specific GameObjects on a specific region of the grid? If so, how would I go about it?

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Answer by TrevorP · Mar 02, 2014 at 04:10 PM

You could create a collider at the desired position, set it to trigger and attach a script with an OnTriggerEnter event method that could handle the object destruction.

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