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Question by jveronda · Mar 04, 2014 at 01:27 AM · audiosoundfootsteps

Footstep sounds play when im not moving or if im running, but stop when i move,

 #pragma strict
  
 var walk : AudioClip;
 var run : AudioClip;
  
 var isWalking : boolean = false;
 var isRunning : boolean = false;
  
  
 function Update() 
 {
     GetState();
     PlayAudio();
 }
  
  
 function GetState() //asks is the player running or walking?
 {
     if ( Input.GetAxis( "Horizontal" ) || Input.GetAxis( "Vertical" ) )
     {
        if ( Input.GetKey( "left shift" ) || Input.GetKey( "right shift" ) )
        {
        
          isWalking = false;
          isRunning = true;
        }
        else
        {
        
          isWalking = true;
          isRunning = false;
        }
     }
     else
     {
        
        isWalking = false;
        isRunning = false;
     }
 }
   
 function PlayAudio() 
 {
     if (isWalking == true)
         {
             audio.Play();    
         } 
         
 } 

i havent put a running sound in yet. But when I start the game, the audio automatically plays. when i start walking, a weird flatline sound plays, but when i run, i hear the walking audio again. help??

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Answer by RaptureFace · Jul 20, 2014 at 03:13 PM

That sound that you hear on the begining is you checked the box that sez PlayOnAwake In Audio Source.

The script is easy to make...Just need to know a bit of Scripting.... Heres the script... Its in JS so...

  • Make a new script call it Footsteps.

  • Open the script.

  • Paste the code Bellow.

  • Put it in the Camera.

  • Add your sounds. And Enjoy.

Script:

 #pragma strict
  
 var walk : AudioClip;
 var run : AudioClip;
  
 var isWalking : boolean = false;
 var isRunning : boolean = false;
  
  
 function Update()
 {
 GetState();
 PlayAudio();
 }
  
  
 function GetState()
 {
 if ( Input.GetAxis( "Horizontal" ) || Input.GetAxis( "Vertical" ) )
 {
 if ( Input.GetKey( "left shift" ) || Input.GetKey( "right shift" ) )
 {
 // Running
 isWalking = false;
 isRunning = true;
 }
 else
 {
 // Walking
 isWalking = true;
 isRunning = false;
 }
 }
 else
 {
 // Stopped
 isWalking = false;
 isRunning = false;
 }
 }
  
  
 function PlayAudio()
 {
 if ( isWalking )
 {
 if ( audio.clip != walk )
 {
 audio.Stop();
 audio.clip = walk;
 }
  
 if ( !audio.isPlaying )
 {
 audio.Play();
 }
 }
 else if ( isRunning )
 {
 if ( audio.clip != run )
 {
 audio.Stop();
 audio.clip = run;
 }
  
 if ( !audio.isPlaying )
 {
 audio.Play();
 }
 }
 else
 {
 audio.Stop();
 }
 } 

Enjoy man :) Good Luck.

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avatar image AlucardJay · Jul 20, 2014 at 04:20 PM 0
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I did a modification of my script to include a sprint timer : http://answers.unity3d.com/questions/596645/limited-sprint.html

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