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Question by Deepschalappatta · Mar 04, 2014 at 05:27 AM · collisiongameobjectthirdpersoncontrollersmartfox

Third person controller Collide with cube

I am trying to check collision between a rock(it's a cube scale: x=10, y=10, z=10) with my third person charactor(standard controller provided with Unity)controller that comes along with unity 3d. My cube have already assigned a rigid body. Third person controller have "charactor controller". The cube always move when the charactor controller collides with it.

Aim: When collide with rock, person stop its moving(dn't pass though th rock)

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Answer by Jess.Loboz · Mar 04, 2014 at 06:10 AM

U can do it by, varying mass of rigid bodies. Apply more mass to the rock and less to the person.:P

Even try with Is kinematic option within rigidbody component:)

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avatar image Jess.Loboz · Mar 04, 2014 at 11:11 AM 0
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Don apply rigid body to the cube and try.

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Answer by Hassan-Ali · Mar 04, 2014 at 07:43 AM

Write this code in any script that is attached on ThirdPersonController

 function OnControllerColliderHit (hit : ControllerColliderHit) {
    if (hit is something that should stop you)
        stop character contoller
 }
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