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This question was closed Mar 07, 2014 at 02:03 PM by Calum-McManus for the following reason:

Other: Solved by poster

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Question by Calum-McManus · Mar 04, 2014 at 10:55 AM · c#listplayerprefsarraysplayerprefsx

Using PlayerPrefs to save a C# Generic List

I have a list of Times taken for you to complete each level.

 [SerializeField] public List<float> BestTimes = new List<float>();

But i can't figure out how to save and reload all its floats. I'm currently using PlayerPrefsX(ArrayPrefs2) by doing this.

to save: PlayerPrefsX.SetFloatArray("BestTimes", levelselect.BestTimes.ToArray());

to load: BestTimes.AddRange(PlayerPrefsX.GetFloatArray("BestTimes"));

But the list just returns as all zero when i try and load them? Any help? :D

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avatar image hamstar · Mar 04, 2014 at 11:07 AM 0
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Using ToArray() and AddRange() should be OK. There must be a problem in either PlayerPrefsX.SetFloatArray(), PlayerPrefsX.GetFloatArray(), or the code you use when you "load them".

avatar image Calum-McManus · Mar 04, 2014 at 11:08 AM 0
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I should also mention this is for an android game

avatar image whydoidoit · Mar 04, 2014 at 11:14 AM 0
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Well that gems article has the code for saving a generic list (of classes, but floats are just fine) to PlayerPrefs or a file.

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Answer by whydoidoit · Mar 04, 2014 at 11:04 AM

Check out http://unitygems.com/saving

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